
Electronic Arts has developed an adaptive difficulty system that dynamically adjusts how difficult a game is. But, as also revealed by EA’s patent application, the system does this with an aim to keep players active for longer periods of time.
The patent, which was filed in October last year and published at the end of March 2021, describes a system that can perform automatic granular adjustments to a game in order to change the difficulty of the experience. Similar systems have…
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