
This year’s E3 was strange, for a lot of reasons. Outside of Microsoft and Nintendo’s presence and a handful of show-stoppers from third-parties, big AAA games took a backseat to games outside of that high price bracket. As a developer who operates in a team of 3 with the occasional part-time contractor or two, this was quite exciting at first; E3 isn’t usually a place where smaller-scale games get too much of the spotlight.
However, the way these games were packaged made me…
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