
Insomniac Games shed the “conventional wisdom” that games need to be difficult in designing Ratchet & Clank: Rift Apart.
In an interview with Axios, Rift Apart game director Mike Daly explained that the team’s thinking on difficulty had changed and that the studio no longer felt the need to design games that were satisfying as a result of difficulty.
“We have to sort of shed this conventional wisdom that games kind of need to be a hardass for you to get satisfaction out of it,” Daly…
Post comments (0)