Crash Bandicoot 4 makes the choice to return to a world map format closer to Crash Bandicoot 1 than the warp room setup of Crash 2 and 3. And while the team at Toys for Bob didn’t initially plan for it, the map actually provided the developers with a structure for how it wanted to introduce players to Crash 4’s story and difficulty.
Speaking to IGN ahead of Crash 4’s launch, Toys for Bob studio co-head Paul Yan discussed the approach, as well as how the team set out to make…
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